All Projects

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Once upon a stormy night

Once upon a stormy night

Jun 2010
Game Design
Once upon a stormy night is the third game developed in 48 hours for the 2009 48 Hour Game Development Competition.
Competition - 48 Hour Game Development Competition
Melonaut

Melonaut

Oct 2008
Game Design
Melonaut is the second game developed in 48 hours for the 2008 48 Hour Game Development Competition.
Competition - 48 Hour Game Development Competition
50reds

50reds

Mar 2008
Interaction Design
50reds is an interactive and collaborative art piece which is a reflection of visitors perception of the colour red.
Personal Project - Interactive Art
Sticky Geckos

Sticky Geckos

Oct 2007
Game Design
Sticky Geckos is a game developed in 48 hours for the 48 Hour Game Development Competition.
Competition - 48 Hour Game Development Competition
Ember

Ember

Oct 2006
Web Design
Ember is a folio system created for displaying the projects completed within university, for fun and as paid work.
Uni - KIB311 - Tangible Media
Evolution! Environment Extension

Evolution! Environment Extension

Sep 2006
Interaction Design
The concept for the Evolution! Environment Extension is to extend the presence and background Evolution! (The game) exhibits, into a space to create a unique, tangible, and potentially collaborative experience which immerses participants into the environmental narrative.
Uni - KIB311 - Tangible Media
Evolution!

Evolution!

Aug 2006
Game Design
Evolution! is a top down manic shooter game which chronologically explores various visual styles the genre has displayed throughout its history.
Uni - KKB357 - Independant Study
Dynamic Instant Capture System

Dynamic Instant Capture System

Aug 2006
Interaction Design
To display a reflection of people's collaborative curiosity towards an artifact within a public space. This is achieved by presenting the audience within the space with a collective representation of their presence and inquisitiveness of its content.
Uni - KIB311 - Tangible Media
Ambient Flocking

Ambient Flocking

Jul 2006
Interaction Design
To Transform auditory presence within a space into a collaborative and evolving abstract visualisation. This is achieved through transforming the audio within a space into an affecter of a flock of ambient lights displayed inside the space.
Uni - KIB311 - Tangible Media
Flocked

Flocked

Jun 2006
3D Graphics
The Flocked project was a demonstration on the use of game related technologies.
Uni - ITB649 - Object Modelling And Games Design
Pogun

Pogun

May 2006
Game Design
The Pogun project is an attempt to recreate the classical gaming genre with a modernized twist while still retaining the addictive and fun quality.
Uni - KKB290 - Supervised Group Project
Edo

Edo

Apr 2006
Interaction Design
The edo project involves designing a virtual environment for the purposes of educating users about the culture and traditions of Japanese life during the Edo period in a diverse virtual reality (VR) experience.
Uni - KIB310 - Virtual Environments
Critiqua

Critiqua

Jun 2005
Web Design
Critiqua is an online system for people to upload graphic designs for viewing by the general public.
Uni - KIB810 - Information Architecture
Murder at CIP

Murder at CIP

May 2005
Web Design
Murder at CIP is a location based forensic game.
Uni - KIB805 - Design Project A
Virtual Gallery

Virtual Gallery

Aug 2004
Web Design
Uni - KIB812 - Interdisiplanary For CI
Nano Age

Nano Age

Oct 2003
Interaction Design
Nano Age is a colonial simulation of nano-bots that interact with and within the specific bounds of their environment.
Uni - KIB808 - Media Technology 2
Software Kings 4

Software Kings 4

Oct 2003
Game Design
Uni - KIB802 - Foundations Of Communication Design 2