Flocked
Jun 20063D Graphics
The Flocked project was a demonstration on the use of game related technologies involving:
The scene involves The Flock of Sperm flocking within a wrapping bounding box, followed using steering AI by The Egg which is shaded and textured using CG shaders.
On the floor of the scene is a circular mirror, reflecting the activity within the bounding box. This was done by drawing the scene twice, and with the help of the stencil buffer.
- Vertex and Fragment shaders in openGL.
- Bump Mapping
- Lighting
- AI - Flocking and Steering
- Stencil Buffering (reflections)
The scene involves The Flock of Sperm flocking within a wrapping bounding box, followed using steering AI by The Egg which is shaded and textured using CG shaders.
On the floor of the scene is a circular mirror, reflecting the activity within the bounding box. This was done by drawing the scene twice, and with the help of the stencil buffer.
Uni - ITB649 - Object Modelling And Games Design
Download Flocked Project
.NET v2.0 Framework
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